Tiny Planet adventure passports turn family travel into a game, a story, and a memory your kids will keep forever.
Three phases that turn any family holiday into an adventure they'll talk about for years.
Open the guide at home. Read about the history, culture, animals, and local food. Set up your Explorer profile and choose your mission goals. The excitement starts before you even pack.
Complete daily challenges, answer quizzes, spot local curiosities, and journal every discovery in real time. Every day is a new level to unlock.
Fill the final pages with photos, drawings, and memories. Earn stamps, complete the sticker collection, and discover your Explorer rank. The adventure lives on.
"The kids were engaged, curious, and actually talking to us about what they were seeing."— Claire M., Dublin
Everything designed to keep curious minds engaged — before, during, and after every trip.
Age-appropriate history, geography, and curiosities. Written to spark questions, not end them.
Scavenger hunts, observation tasks, and local missions that turn sightseeing into an adventure.
Fun questions that make kids want to learn — and show off what they know to the whole family.
Guided prompts and free space to draw, write, and stick. Their trip, in their own words.
Earn ranks and achievement stamps as you explore. A gamification system built for curious minds.
Places, foods, animals, and transport to collect across every trip. Each journey adds to the set.
"My daughter carried it everywhere. She was pointing things out to us, asking questions, filling in pages at dinner. Best €20 we spent on the whole trip."
"We've done three trips now with Tiny Planet. Our son says he doesn't want to travel without it. He's already asking where we're going next."
"It completely changed the dynamic. The kids were engaged, curious, and actually talking to us about what they were seeing."
It started on a family trip. The kids had been looking forward to it for weeks — and then, somewhere between the flight and the first museum, the excitement faded. They weren't bored because they didn't care. They were bored because no one had given them a role in the story.
Travel is one of the most powerful things you can do for a child's development. It builds empathy, curiosity, and a sense of wonder. But only if kids are actually present for it.
Works for any destination. Perfect for ages 6–12. Ships worldwide.